This is a pretty cool interview. Jay has always been a kind of charismatic individual. A real laid back type of dude, but witty with his own sense of humor. Definitely good to see Jay-Z let his hair down and kick back. I always wanted to go the UK especially London. Hopefully, before I turn 30 - I'll be able to do so. A man can dream =). Hehe. Well, here's the interview below. Jay-Z talks about his Blueprint 3 album, touring, performing in the UK, and him creating the Uh Oh and Single ladies dance?? Hahaha. Also, he performs "Onto the Next One."
Check it out!
Saturday, February 20, 2010
Friday, February 19, 2010
This is too cute..hahaha.
No purpose other than to show the cuteness of this kid showing her godmother love. Btw, Vashtie is dope...i <3 her style..and i <3 the videos she's done so far. Mad stylish, downtown NY type of female. Here's the clip..
Thursday, February 18, 2010
Joell Ortiz interview
I def have a lot of respect for this cat especially after what he's gone through. Definitely a dope emcee and I love his new single with Novel "Call me." Here's the interview: he talks about how Slaughterhouse was founded, his early life, his previous deal with Dr. Dre's Aftermath, and his new album "Free Agent."
Behind the scenes footage of Tekken: the movie
I'm still really skeptical about Tekken, but we will see what happens when it drops. I just hope Tekken is a lot better than the Chun-li movie =/
Tuesday, February 16, 2010
Windows 7 Phone in full effect
Windows Phone 7 Series. Get used to the name, because it's now a part of the smartphone vernacular... however verbose it may seem. Today, Microsoft launches one of its most ambitious (if not most ambitious) projects: the rebranding of Windows Mobile. The company is introducing the new mobile OS at Mobile World Congress 2010, in Barcelona, and if the press is anything to be believed, this is just the beginning. The phone operating system does away with pretty much every scrap of previous mobile efforts from Microsoft, from the look and feel down to the underlying code -- everything is brand new. 7 Series has rebuilt Windows Mobile from the ground up, featuring a completely altered home screen and user interface experience, robust Xbox LIVE and Zune integration, and vastly new and improved social networking tools. Gone is the familiar Start screen, now replaced with "tiles" which scroll vertically and can be customized as quick launches, links to contacts, or self contained widgets. The look of the OS has also been radically upended, mirroring the Zune HD experience closely, replete with that large, iconic text for menus, and content transitions which elegantly (and dimensionally) slide a user into and out of different views. The OS is also heavily focused on social networking, providing integrated contact pages which show status updates from multiple services and allow fast jumps to richer cloud content (such as photo galleries). The Xbox integration will include LIVE games, avatars, and profiles, while the Zune end of things appears to be a carbon copy of the standalone device's features (including FM radio).
Besides just flipping the script on the brand, the company seems to be taking a much more vertical approach with hardware and user experience, dictating rigid specs for 7 Series devices (a specific CPU and speed, screen aspect ratio and resolution, memory, and even button configuration), and doing away with carrier or partner UI customizations such as Sense or TouchWiz. That's right -- there will be a single Windows Phone identity regardless of carrier or device brand. Those new phones will likely look similar at first, featuring a high res touchscreen, three front-facing buttons (back, start, and perhaps not shockingly, a Bing key), and little else.
Carrier partnerships are far and wide, including AT&T, Deutsche Telekom AG, Orange, SFR, Sprint, Telecom Italia, Telefónica, Telstra, T-Mobile USA, Verizon Wireless and Vodafone, while hardware partners include Dell, Garmin-Asus, HTC, HP, LG, Samsung, Sony Ericsson, Toshiba and Qualcomm. We're told that we likely won't get to see any third-party devices at MWC, though Microsoft is showing off dev units of unknown origin, and the first handsets are supposed to hit the market by the holidays of this year.
We had chance to go hands-on with a device before the announcement, and we've got some detail to share on just what the experience is like, so click here to read our hands-on impressions (with lots of pics and video on the way!).
Courtesy of http://www.engadget.com/2010/02/15/windows-phone-7-series-is-official-and-microsoft-is-playing-to/
Besides just flipping the script on the brand, the company seems to be taking a much more vertical approach with hardware and user experience, dictating rigid specs for 7 Series devices (a specific CPU and speed, screen aspect ratio and resolution, memory, and even button configuration), and doing away with carrier or partner UI customizations such as Sense or TouchWiz. That's right -- there will be a single Windows Phone identity regardless of carrier or device brand. Those new phones will likely look similar at first, featuring a high res touchscreen, three front-facing buttons (back, start, and perhaps not shockingly, a Bing key), and little else.
Carrier partnerships are far and wide, including AT&T, Deutsche Telekom AG, Orange, SFR, Sprint, Telecom Italia, Telefónica, Telstra, T-Mobile USA, Verizon Wireless and Vodafone, while hardware partners include Dell, Garmin-Asus, HTC, HP, LG, Samsung, Sony Ericsson, Toshiba and Qualcomm. We're told that we likely won't get to see any third-party devices at MWC, though Microsoft is showing off dev units of unknown origin, and the first handsets are supposed to hit the market by the holidays of this year.
We had chance to go hands-on with a device before the announcement, and we've got some detail to share on just what the experience is like, so click here to read our hands-on impressions (with lots of pics and video on the way!).
Courtesy of http://www.engadget.com/2010/02/15/windows-phone-7-series-is-official-and-microsoft-is-playing-to/
Black Eyed Peas - Rock That Body video
I know auto-tuned is getting played, but if you actually have a reason to use and it makes sense do it. For a video and a song like this, I can see the auto-tune. Props to B.E.P. always remaining innovative. Definitely like this video. Big budget/hi-tech videos are pretty much long gone nowadays, but I can definitely appreciate this...good shit.
Labels:
Auto-Tune,
Black Eyed Peas,
Gundam,
Halo,
Robotics,
Stacy Ferguson,
Will I Am
Amanda Diva Speak TV - dope ass show
Hilarious and informative as usual =). Do yourself a favor...just watch it =). kthxbye.
She speaks on the recent earthquake in Haiti, Obama addressing the GOP, etc.
She speaks on the recent earthquake in Haiti, Obama addressing the GOP, etc.
Labels:
Amanda Diva,
Def Poetry Jam,
Deonne,
Diva Speak,
MTV 2,
My Brother and Me,
Obama GOP,
Yele Haiti
Monday, February 15, 2010
Jeremy Schaap - Triumph: The Untold Story of Jesse Owens and Hitler's Olympics
Pretty interesting hr long documentary on Jesse Owens.
Labels:
1936 Olympics,
Adolf Hitler,
Berlin,
JC Owens,
Jesse Owens,
Track record,
Track star
iPhone gets Street Fighter 4?
Wow, judging from the screenshots I just witnessed on IGN - Street Fighter IV for the iPhone definitely looks promising. Diversity is the key nowadays. Here's the IGN specs right here:
Capcom is going for it this March, bringing the acclaimed fighter to Apple's handhelds. But this is no quickie, banged-out port. Capcom has taken months to come up with suitable controls for a platform with no physical buttons, employing a virtual pad and move buttons to recreate the arcade stick right on the touchscreen. After all, without great controls, what's the point?
Capcom is not accepting any loss of the console game's beloved art direction in the iPhone edition. It has taken assets straight from the current-gen code, so the new art style that won universal accolades is faithfully recreated on the iPhone's smaller, but crisp screen. In our shots of Ken and Ryu battling it out, you can see the fidelity to the console version at play. These are the same models, just slightly scaled down – but with minimal loss of detail or color.
Capcom's virtual stick should make it easy to pull off big punches, fireballs, and Ultras.
And it isn't just art direction that Capcom is bringing to the iPhone's Street Fighter IV. Capcom promises that fan-favorite fighters beyond Ryu and Ken (the first two Capcom is willing to confirm) will round out a large roster. While names are not yet spoken, Capcom has confirmed that the iPhone cast features both classic brawlers and new characters created for Street Fighter IV. So, there is an excellent chance your personal favorite will end up in the mix. Each fighter has their complete move set, including the Ultras. The animations for the over-the-top Ultras have not been cut either. Expect to see those screen-popping bursts of punches and kicks explode on the iPhone.
Now, hardcore gamers coming into Street Fighter IV with lofty expectations are understandably concerned about whether or not Capcom's virtual pad will offer the same, precise controls needed to truly master the game. That's fair because to competitive players, Street Fighter is a contest of exactness and finesse. To alleviate worries, Capcom offers a number of control configurations so players can find their favorite position, button transparency, and set-up. Street Fighter IV also includes a Dojo Mode for training, giving you ample opportunity to get used to the controls before heading into a tournament or into a multiplayer match.
Ryu and Ken are the first two fighters Capcom has confirmed.
Multiplayer? Street Fighter IV allows two players to trade blows over Bluetooth, just like the arcade or console edition. So, spending a little time in Dojo Mode isn't such a bad idea, especially if you want to answer your iPhone and tell whoever is calling that you just hammered your friend flat into the ground.
Capcom is going for it this March, bringing the acclaimed fighter to Apple's handhelds. But this is no quickie, banged-out port. Capcom has taken months to come up with suitable controls for a platform with no physical buttons, employing a virtual pad and move buttons to recreate the arcade stick right on the touchscreen. After all, without great controls, what's the point?
Capcom is not accepting any loss of the console game's beloved art direction in the iPhone edition. It has taken assets straight from the current-gen code, so the new art style that won universal accolades is faithfully recreated on the iPhone's smaller, but crisp screen. In our shots of Ken and Ryu battling it out, you can see the fidelity to the console version at play. These are the same models, just slightly scaled down – but with minimal loss of detail or color.
Capcom's virtual stick should make it easy to pull off big punches, fireballs, and Ultras.
And it isn't just art direction that Capcom is bringing to the iPhone's Street Fighter IV. Capcom promises that fan-favorite fighters beyond Ryu and Ken (the first two Capcom is willing to confirm) will round out a large roster. While names are not yet spoken, Capcom has confirmed that the iPhone cast features both classic brawlers and new characters created for Street Fighter IV. So, there is an excellent chance your personal favorite will end up in the mix. Each fighter has their complete move set, including the Ultras. The animations for the over-the-top Ultras have not been cut either. Expect to see those screen-popping bursts of punches and kicks explode on the iPhone.
Now, hardcore gamers coming into Street Fighter IV with lofty expectations are understandably concerned about whether or not Capcom's virtual pad will offer the same, precise controls needed to truly master the game. That's fair because to competitive players, Street Fighter is a contest of exactness and finesse. To alleviate worries, Capcom offers a number of control configurations so players can find their favorite position, button transparency, and set-up. Street Fighter IV also includes a Dojo Mode for training, giving you ample opportunity to get used to the controls before heading into a tournament or into a multiplayer match.
Ryu and Ken are the first two fighters Capcom has confirmed.
Multiplayer? Street Fighter IV allows two players to trade blows over Bluetooth, just like the arcade or console edition. So, spending a little time in Dojo Mode isn't such a bad idea, especially if you want to answer your iPhone and tell whoever is calling that you just hammered your friend flat into the ground.
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